Things You Should Read/Watch/Know as An Interaction Design Student

Books

==TODO(unify books)==

Most of the Books listed here are available in our well-assorted library.

  • Conny Freyer & Sebastien Noel & Eva Rucki, Thames & Hudson: Digital by Design: Crafting Technology for Products and Environments, 2010
  • Paola Antonelli: Design and the Elastic Mind, 2008 ( Thames & Hudson )
  • Madeline Schwartzman: See Yourself Sensing: Redefining Human Perception, 2011 ( Black Dog Pub Ltd )
  • ‘Design Noir: The Secret Life of Electronic Objects’, Anthony Dunne and Fiona Rab, Basel : Birkhäuser, 2001
  • ‘Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design’, Anthony Dunne, Cambridge : MIT Press, 2008
  • ‘Designing Everyday Computational Things’, Johan Redström, Göteborg : Göteborg University, Department of Informatics, 2001
  • ‘101 Unuseless Japanese Inventions: The Art of Chindogu’, Kenji Kawakami, New York : W. W. Norton & Company, 1995
  • ‘Shaping Things’, Bruce Sterling, Cambridge : MIT Press, 2005
  • ‘Fab: The Coming Revolution on Your Desktop - from Personal Computers to Personal Fabrication’, Neil Gershenfeld, New York, NY : Basic Books, 2005
  • ‘Data flow : visualising information in graphic design’, Robert Klanten, Gestalten, 2008
  • ‘Tangible : High touch visuals’, R. Klanten & S. Ehmann & M. Hübner, Gestalten, 2009

Interaction Design Classics

Skill-Based

  • ‘Processing: a programming handbook for visual designers and artists’, Casey Reas and Ben Fry, Cambridge : MIT Press, 2007
  • ‘Form+Code in Design, Art, and Architecture’, Casey Reas & Chandler McWilliams
  • ‘Generative Gestaltung: Entwerfen, Programmieren, Visualisieren’, Hartmut Bohnacker & Benedikt Groß & Julia Laub & Claudius Lazzeroni, Schmidt, 2009
  • ‘Getting started with Arduino: the Open Source electronics prototyping platform’, Massimo Banz, Beijing : O‘Reilly, 2009
  • ‘Physical computing: sensing and controlling the physical world with computers’, Dan O. Sullivan, Boston : Thomson, 2007
  • ‘Making Things Talk: Practical Methods for Connecting Physical Objects’, Tom Igoe, Beijing : O‘Reilly, 2007

Humanities

  • ‘Alien Phenomenology, or What It’s Like to Be a Thing (Posthumanities)’, Ian Bogost
  • ‘The Craftsman’, Richard Sennett : Yale University Press, 2008

Fiction / Non-Ficition / Science-Fiction

  • William Gibson: Neuromancer Trilogie
  • Edwin Abbott Abbott: Flatland – A Romance of Many Dimensions, 1884

Magazines

Blogs

Movies

  • Fahrenheit 451, François Truffaut (1966)
  • Playtime, Jacques Tati (1967)
  • 2001: A Space Odyssey, Stanley Kubrick (1968)
  • THX 1138, George Lucas (1971)
  • Rollerball, Norman Jewison (1975)
  • Gizmo!, Howard Smith (1977)
  • Star Wars IV–VI, George Lucas (1977–1983)
  • Blade Runner, Ridley Scott (1982)
  • Tron, Steven Lisberger (1982)
  • They Live, John Carpenter (1988)
  • Ghost in the Shell, Kōkaku Kidōtaid (1995)
  • eXistenZ, David Cronenberg (1999)
  • Spirited Away, Hayao Miyazaki (2001)
  • Lost in Translation, Sofia Coppola (2003)
  • Our Daily Bread, Nikolaus Geyrhalter (2005)
  • The Sky Crawlers, Mamoru Oshii (2008)
  • The Yes Men Fix the World (2009)
  • District 9, Neill Blomkamp (2009)
  • Black Mirror, Charlie Brooker (2011)
  • Indie Game the Movie, Lisanne Pajot + James Swirsky (2012)
  • Mark Lombardi - Kunst und Konspiration, Mareike Wegener (2012)

Studios

Berlin

Germany

UK

World

Research Labs

Universities

a list of universities with programs in the same realm as ours:

Festivals & Conferences

Tools + Applications

Exhibitions


There is also a very similar document at Things You Should Know as An Interaction Design / New Media Art Student.