This is a practice-based class on programming as a design/art practice … but with a small twist. Instead of indulging in ever more powerful, potent, proprietary, and performance-hungry domains, we want to go simple, weird, queer, and essentially small. So instead of consuming the next Unreal-Engine-based triple-A title, why not create a one-button game? Why rely on a 3000 EUR desktop PC for your TouchDesigner program to run, when you can create an application for a 30 EUR machine? Why write 1.000.000 lines of code when you can get away with just the right, smart 1.000 lines? Forget about 4K-full-HD blabla and go 640×480px or low-res LED matrix. Animations at 60 frames per second? How about two-frame animations for a change? This is less about nostalgia and more about not playing along. Require less, design more. Think raw, Linux, CLI, old machines, bits, hacks, demo scene, perma-computing, non-games, etcetera … we are curious.

In this class, we look into text-based programming and will work with the experimental Umfeld library ( a C/C++ variant of Processing ). Get out your mechanical keyboards, and let us enjoy this journey together as a group: all systems are welcome.

see blog for additional information.